Computing

Boundary Primary School’s Computing Curriculum

 

The Intent of our Computing Curriculum

At Boundary, we believe that computing is a subject that not only stands alone but is also an integral part of all learning. Computing, in general, is a significant part of everyone’s daily life and children should be at the forefront of new technology, with a thirst for learning what is out there. Boundary’s computing curriculum provides a wealth of learning opportunities and transferrable skills explicitly within the computing lesson and across other curriculum subjects.

Boundary provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. From this, Boundary pupils will be able to develop a wide range of fundamental skills, knowledge and understanding that will equip them for the rest of their lives. Children must be taught in the art form of ‘Computational Thinking’ in order to provide them essential knowledge that will enable them to participate effectively and safely in the digital world beyond our gates.

By the time our pupils leave Boundary, they will have gained key knowledge and skills in the main areas of the computing curriculum:

  • Understand and apply the essential principles and concepts of Computer Science, including logic, algorithms and data representation;
  • Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
  • Evaluate and apply information technology analytically to solve problems;
  • Communicate ideas well by utilising appliances and devices throughout all areas of the curriculum.

 

The Implementation of our Computing Curriculum

At Boundary Primary School our computing curriculum is split into 4 key concepts which are taught each year from Y1 through to Year 6, revisit and building on these 4 keys concepts to supports long-term and working memory.  Within our 4 key concepts there are ‘milestones’ for specific year groups to learn, the subject knowledge in these milestones becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon. For example, children in Key Stage 1 learn what algorithms are, which leads them to the design stage of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms. Our Early Years Foundation Stage (EYFS) have their own computing curriculum linked to the EYFS Framework.

In computing, all teachers employ cross-curricular links which motivates pupils and supports them to make connections and remember the steps they have been taught.

Boundary pupils are taught to use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact. This includes our children in Early Years provision who will be exposed to the understanding of internet safety as they explore the world around them and how technology is an everyday part of their learning and understanding of the world.

 

The Impact of our Computing Curriculum

After the implementation of this robust, engaging and high-quality computing curriculum, children at Boundary will be digitally literate and able to join the rest of the world on its digital platform. They will be equipped, with a large range of skills from research methods, use of presentation and creative tools and critical thinking. Computing at Boundary gives our children the building blocks that enable them to pursue a wide range of interests and vocations in the next stage of their lives. The biggest impact we want on our children is that they understand the consequences of using the internet and that they are also aware of how to keep themselves safe online.

The One With The Spreadsheets

The One With The Spreadsheets

Today we continued our work on spreadsheets in Computing. We were taught how to create a table in Google Sheets and write in spelling results for 15 children over a six week period. With all the data put into the table, we were then shown how to use the SUM function...

Chromebook Computing

Chromebook Computing

Year three have began their computing journey. Children have been using Microsoft Chromebooks to learn how to use different programmes. We have been discussing key principle on how to type, log on and keep safe using the internet. Children have been learning how to...

The Christmas Story

The Christmas Story

Year 5 have been learning about the Christmas story and its importance in Christianity. We created story boards, including pictures, and then used our computing skills to create Google Slides presentations.

Blackpool during the war and making a video story

Blackpool during the war and making a video story

This week, we have explored how tourism in Blackpool changed during World War One. The children looked at attractions which were opened in Blackpool before and after the war. Also this week, we planned and made our own stories using Scratch Jr on the iPads. The...

Coding a Car Race!

Coding a Car Race!

This week we have been learning how to create code and scripts to make a sprite move in the online Scratch programme. Firstly, we needed to import the car sprites from Google Classroom and the race track background, and follow the instructions precisely in order to...

Cracking the Code

Cracking the Code

This week, Year Three have been learning how to write code.  We have been using the program Scratch to create a game.  Firstly, we decomposed an existing game, finding out the algorithms that had been used to control the sprite.  Then we used what we had discovered to...

error: Content is protected !!